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CGL 12v12 RULES

We will try to ensure at any time to keep these rules updated and complete, however, there are no guarantees for that.

Please keep up-to-date by visiting our Discord server for additional information, and reach out to us if you have any questions.

RESTRICTIONS
(NOT ALLOWED)

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1. CLASSES

/

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2. WEAPONS

A. Assault

All Semi-Auto Rifles
Breda M1935 PG

M1907 SF

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B. Medic

All Bolt Action Carbines
M1928A1 Tommy Gun
Suomi KP/-31
Type 2A

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C. Support

All MMGs
All Shotguns

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D. Scout

All Anti-Materiel Rifles

All Self-Loading Rifles

M3 Infrared
 

New Tides of War / Chapter Reward Weapons are also restricted until they are available for purchase with company coins.

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3. GADGETS

A. Assault

Fliegerfaust
Frag Grenade Rifle

M1A1 Bazooka

Pistol Flamethrower

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B. Medic

AP Mine

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C. Support

AP Mine

Kampfpistole

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D. Scout

AP Mine

Doppel Schuss
Flare Gun

RMN50 Rifle Frag
Spawn Beacon

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New Tides of War / Chapter Reward Gadgets are also restricted until they are available for purchase with company coins.

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4. COMBAT ROLES

A. Assault

/

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B. Medic

Combat Medic

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C. Support

Machine Gunner

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D. Scout

Sniper

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5. ATTACHMENTS

/

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6. GRENADES

Demolition Grenade

Impact Grenade

Type 99 Mine

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7. REINFORCEMENTS

The following reinforcements are the ONLY allowed reinforcements:


Smoke Barrage

Supply Canister Drop


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8. VEHICLES

Only 1 tank alive at the same time. You can however steal the enemy tank if they exit it when it hasn’t been destroyed yet.

As long as the stolen tank has not been destroyed,  a new one can't be spawned.

 

Once the tank has been destroyed, you have to wait 1min 30sec before you can spawn in the next tank.

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Transport vehicles are allowed.

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All vehicles are banned except :

UK

Staghound T17E1
Valentine MK VIII

Specialization banned :

Mine Clearing Line Charge

 

GER

Panzer 38T

Panzer IV

SdKfZ 234 PUMA

Specialization banned :

Flare Launcher
S-Mine Launcher

 

US

M8 Greyhound

Sherman

Specialization banned :

Coax Flamethrower

HE Smoke Shell

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9. PLANES 

Only 1 plane alive at the same time. You can however steal the enemy plane if they exit it when it hasn’t been destroyed yet.

As long as the stolen plane has not been destroyed,  a new one can't be spawned.

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Once the plane has been destroyed, you have to wait 1min 30sec before you can spawn in the next plane.

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All planes are banned except :


UK

Spitfire MK VA

Specializations banned :

Flares

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GER

BF 109 G-2

Specialization banned :

Flares

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10. OTHER

It is strictly forbidden to lay anti-tank mines in the out-of-bounds area in the enemy base.

 

You are only allowed to use the stationary AA in the base and 1 towable AA gun.

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MAP POOL

 

In between ( / ) are banned flags which have to be captured by the teams after the start of the match and can not be capped by the opposing team.
 

The players capping this flag can not be killed by the enemy team before the flag is captured. If that does happen, it will cost that team 50 tickets.


Aerodrome (B / F)
Arras (C / F)
Devastation (A / E)
Mercury (A / E)
Narvik (B / F)
Provence (D / E)
Rotterdam (A / E)

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You are allowed to spawn on these banned flags, as it will be used as a 2nd base spawn.

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You are allowed to run/drive through or around the opponent’s banned flag as long as you don’t cap/neutralize that flag!

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SERVER SETTINGS

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PENALTIES

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All cases will be discussed internally with all the Moderators to have the best possible outcome. As we are not able to write down every possible outcome, a certain amount of logic has to be applied with these Penalties.
 

  • Not following the restrictions on Reinforcements will forfeit the map it was used on, not the whole match.
     

  • Not following the restrictions on Classes, Weapons, Gadgets, Combat Role, Grenades & Vehicles will cost your team 25 tickets per violation.
     

    • For example :
      If a banned grenade has been thrown it’s a violation even if it does not hit/kill the opponent.

       

  • Not following the bans named in Other will cost your team an instant 75 tickets per violations, in case of the AA: every kill after this point is an extra penalty of 25 tickets.​

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  • If one of the teams spawned before the agreed time was reached, it will cost that team 25 tickets per 1 second per player.
     

  • If a pilot or a tanker spawns in a new plane / tank before the 1 minute mark, it will cost that team 25 tickets.
    If a pilot or a tanker spawn in a new plane / tank before the 1 minute 30 seconds mark, it will cost that team 10 tickets.

     

  • If the opposing team has capped a banned flag, they should let that flag be recapped instantly! It will cost that team 100 tickets per violation.

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  • Opposing Teams will be required to report and provide proof of any rule violation(s), after the match has ended, in which the violation can be seen.

    You are able to send in reports until 1 hour after the match has ended.

    Failure to do so will leave the opposing team without any penalty.


    If a rule violation happens, you have to make your opponent aware of this!

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rules T12.PNG
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